

Percentage Closer Filtering for depth textures.Vertex texture access or vertex texture fetch.What is the optimal way to sort objects? Is front-to-back object submission needed or, given the tiling architecture, is that not necessary?.Are there “no-copy’ paths available for other Snapdragon hardware blocks?.Which is better: vertex stream or attribute fetching in VS?.

How many Occlusion Queries should I use?.What is the Occlusion Query performance?.How are timer queries calculated in Adreno GPUs?.What is the performance of user clip planes?.Which has better performance, alpha test vs alpha blend?.Best single pass stereo? Texture array? Need GS?.

